Product Designer (UX/UI)
Aug 2025 - Sep 2025
Figma, Google Forms
Many college students struggle to balance busy schedules, limited budgets, and access to nutritious meals. How might we make it easier for students to discover and choose dining options around campus?
MataMeal is a mobile app designed to make food access easier and more convenient for CSUN students. Users can quickly discover dining options both on and near campus, view important details like price range, walkability, parking, and access student-exclusive deals and discounts. The app also highlights CSUN food resources such as the food pantry, weekly farmers market, and meal programs to support students who may need additional assistance.
Ethan, a student athlete, needs a way to locate nutritious food options quickly because his practice schedule leaves little time to search for meals.
We believe that by creating an app that allows students to pre-order meals, discover nearby eateries, and connect with food resources, it will lessen the stress maintaining a healthy eating routine while balancing busy schedules. We will know this to be true when we see students regularly use the app to plan meals and locate food options that meet their needs.
To better understand student experiences with food access on and around campus, I distributed a 10-question survey, receiving 26 total responses, and held one-on-one interviews with three CSUN students. This research helped uncover common habits, attittudes, and painpoints related to student eating routines, spending patterns, and awareness of food resources.
To ensure a diverse range of perspectives, partcipants were selected to reflect varying levels of awareness of food options around CSUN.
spends 8+ hours on campus with long breaks to get food
balances student‑teaching and classes, only short windows to eat
first‑time transfer student with limited knowledge of campus options
Based on these insights gathered from my research, I created user personas that reflect the varying lifestyles, priorities, and struggles students face when trying to eat well at CSUN. These personas allowed me to empathize with my user base and better visualize their day-to-day decision-making around food.
Continuing to build from these user personas, I developed an empathy map that visualizes what a student may think, feel, say, and do when it comes to food at CSUN. By visualizing their mindset and behaviors, I was able to reveal deeper frustrations, motivations, and needs that informed the direction of the app's design.
To further my research and see if this app was necessary or would help in any way, I did a competitive analysis. By doing this, we are able to see which apps and resources have similar goals.
After gathering research, analyzing competitors, and defining the target audience, I moved forward with identifying the app's core features that would provide the most value to students. To visualize how users would interact with these features within the app, I designed a user flow.
With the user flow established, the next step was to translate the journey into tangible screens. I created low-fidelity wireframes to experiement with layout, navigation, and feature organization. In mid-fidelity, I experimented with color, iconography, and copywriting. Here is a preview.
After completing the midfi wireframes, I began to finalize color and UI assets by designing a UI Style Guide. Because many users expressed difficulty maintaining healthy eating habits, I chose a predominantly green color palette to evoke feelings of health, wellness, and balance. Green is also associated with calmness and reassurance—qualities that can help reduce the stress of busy students. Since MataMeal also aims to provide reliable guidance on food choices and financial resources, this color choice reinforces a sense of trust, approachability, and support throughout the user experience.
With the app's visual identity finalized, I moved on to refine my wireframes to high fidelity. Here is a preview.
With the hifi wireframes complete, I transformed the designs into an interactive prototype. This prototype was designed to simulate a first-time user experience—from signing in with CSUN credentials, to onboarding screens that introduce the app's features and value. I also prototyped three key functions—pre-ordering meals, locating nearby dining options, and purchasing meal plans directly through the app. With the prototype in place, I was ready to begin user testing to validate the design and gather feedback.
During the testing phase, users were asked to complete three tasks without any guidance: 1) Order a rice bowl for pickup at the Halal Shack. 2) Get directions to Peak Cafe. and 3) Purchase a "Dining Membership 500" meal plan. After five rounds of testing, the results were the following:
Users were able to order a rice bowl for pickup at the Halal Shack
Users were able to find directions to Peak Cafe
Users were able to purchase a meal plan
After successful rounds of user testing, I received both positive and constructive feedback.
Positive Quotes
Suggestions & Observations
Heading into this project, I was fairly new to using Figma. There was a lot of exploration and mistakes made along the way, but to see a project blossom from initial concepts to a fully-functional prototype was an enjoyable process. I learned how to create research plans that generate both qualitative and quantitative data. I also discovered the importance of competitive analysis and humanizing research insights through data synthesis. For my first time prototyping, I had a fun experience and enjoyed creating a product that addresses an area of need in my CSUN community.
If I were to continue building MataMeal, I would: